Comparative mythology corpus

batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l4258-l4356

batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l4258-l4356

---
record_id: batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l4258-l4356
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
passage_locator:
  label: CHAPTER VIII. MANANNAN / CHAPTER IX. MANANNAN AT PLAY / CHAPTER X. HIS CALL
    TO BRAN / CHAPTER XI. HIS THREE CALLS TO CORMAC; lines 4258-4356
  start: '4258'
  end: '4356'
  translation: Gods and Fighting Men
  notes: Generated from OpenAI Batch run motif-extraction-2026-04-28-high-priority;
    human review required.
canonical_text:
  quote: ''
  summary: Cormac, king of Teamhair, receives a magical branch from an armed stranger
    in exchange for three future gifts. The stranger later takes Cormac's daughter,
    son, and wife. Cormac pursues them through a mist and finds himself alone in a
    marvelous otherworld landscape with bronze-walled duns, impossible tasks, a shining
    well with five streams, purple hazels, salmon, hosts in many-coloured clothing,
    a self-heating bath, and pigs that renew after being eaten.
  language: English
  quote_policy: summarized
literal_observations:
- id: obs:1
  text: Cormac is described as the grandson of Conn and king of Teamhair.
  category: attribute
  evidence_refs:
  - ev:1
- id: obs:2
  text: An armed, grey-haired man approaches Cormac carrying a shining branch with
    nine red-gold apples.
  category: action
  evidence_refs:
  - ev:1
- id: obs:3
  text: The branch makes a delightful sound that causes people to forget want, trouble,
    tiredness, and sorrow.
  category: attribute
  evidence_refs:
  - ev:1
  - ev:3
- id: obs:4
  text: The stranger says he comes from a country of truth without age, withering,
    heaviness, sadness, jealousy, envy, or pride.
  category: speech
  evidence_refs:
  - ev:2
- id: obs:5
  text: Cormac receives the branch after promising the stranger three unspecified
    gifts in return.
  category: action
  evidence_refs:
  - ev:2
- id: obs:6
  text: When Cormac shakes the branch in the royal house, it puts the people asleep
    until the same time on the next day.
  category: action
  evidence_refs:
  - ev:3
- id: obs:7
  text: The stranger returns in sequence and takes Cormac's daughter Aille, his son
    Carpre Lifecar, and his wife Ethne.
  category: sequence
  evidence_refs:
  - ev:4
- id: obs:8
  text: Cormac follows the stranger after Ethne is taken; a thick mist comes, and
    after it passes Cormac is alone on a great plain.
  category: sequence
  evidence_refs:
  - ev:5
- id: obs:9
  text: Cormac sees bronze-walled duns, one with a silver house partly thatched with
    white bird wings, and Riders of the Sidhe repeatedly trying to thatch it while
    wind carries the thatch away.
  category: setting
  evidence_refs:
  - ev:5
  - ev:6
- id: obs:10
  text: Cormac sees a man kindling a fire with oak trees that burn away before the
    next tree is brought.
  category: action
  evidence_refs:
  - ev:7
- id: obs:11
  text: Cormac sees a shining well with five streams, nine lasting purple hazels of
    Buan dropping nuts, and five salmon catching the nuts.
  category: setting
  evidence_refs:
  - ev:8
- id: obs:12
  text: In the palace, Cormac is received by a tall man and woman in many-coloured
    clothing and bathes in a bath whose heated stones move by themselves.
  category: action
  evidence_refs:
  - ev:9
- id: obs:13
  text: The man of the house says he has seven pigs that could feed the whole world
    because any pig killed and eaten will be alive again the next day.
  category: speech
  evidence_refs:
  - ev:10
figures:
- id: fig:1
  name_or_label: Cormac
  description: Grandson of Conn and king of Teamhair; he receives the branch, loses
    family members to the stranger, pursues them, and enters the strange landscape.
  role_refs:
  - role:1
  - role:2
  evidence_refs:
  - ev:1
  - ev:2
  - ev:5
- id: fig:2
  name_or_label: armed stranger
  description: A quiet, high-looking, grey-haired armed man with rich clothing and
    a shining branch; he says he comes from a country without age or sorrow and claims
    three gifts from Cormac.
  role_refs:
  - role:3
  - role:4
  evidence_refs:
  - ev:1
  - ev:2
  - ev:4
- id: fig:3
  name_or_label: Aille
  description: Cormac's daughter, taken away by the stranger as the first request.
  role_refs:
  - role:5
  evidence_refs:
  - ev:4
- id: fig:4
  name_or_label: Carpre Lifecar
  description: Cormac's son, taken away by the stranger after Aille.
  role_refs:
  - role:5
  evidence_refs:
  - ev:4
- id: fig:5
  name_or_label: Ethne
  description: Cormac's wife and queen, taken away by the stranger as the third request.
  role_refs:
  - role:5
  evidence_refs:
  - ev:4
- id: fig:6
  name_or_label: Riders of the Sidhe
  description: A great troop around the silver house, carrying white birds' wings
    for thatching.
  role_refs:
  - role:6
  evidence_refs:
  - ev:6
- id: fig:7
  name_or_label: man kindling a fire
  description: A man who throws thick oak trees on a fire; each tree burns out before
    the next is brought.
  role_refs:
  - role:7
  evidence_refs:
  - ev:7
- id: fig:8
  name_or_label: man of the house
  description: A tall, beautiful man in many-coloured clothing who hosts Cormac and
    speaks of seven renewing pigs.
  role_refs:
  - role:8
  evidence_refs:
  - ev:9
  - ev:10
- id: fig:9
  name_or_label: woman of the house
  description: A very tall woman in many-coloured clothing, described as the loveliest
    woman in the world, with yellow hair and a golden helmet; she directs the host
    to provide food for Cormac.
  role_refs:
  - role:8
  evidence_refs:
  - ev:9
- id: fig:10
  name_or_label: man with axe, log, and pig
  description: A man entering the house with an axe in his right hand, a log in his
    left, and a pig behind him.
  role_refs:
  - role:9
  evidence_refs:
  - ev:10
roles:
- id: role:1
  label: king
  assigned_to:
  - fig:1
  basis: Cormac is named king of Teamhair.
  evidence_refs:
  - ev:1
- id: role:2
  label: pursuing traveller
  assigned_to:
  - fig:1
  basis: Cormac follows after Ethne is taken and finds himself alone in a strange
    plain.
  evidence_refs:
  - ev:5
- id: role:3
  label: otherworld visitor
  assigned_to:
  - fig:2
  basis: The stranger says he comes from a country without age, sorrow, or other afflictions.
  evidence_refs:
  - ev:2
- id: role:4
  label: exchange-maker
  assigned_to:
  - fig:2
  basis: The stranger gives the branch only after Cormac promises three gifts in return.
  evidence_refs:
  - ev:2
- id: role:5
  label: taken family member
  assigned_to:
  - fig:3
  - fig:4
  - fig:5
  basis: Aille, Carpre Lifecar, and Ethne are each taken by the stranger in fulfillment
    of his requests.
  evidence_refs:
  - ev:4
- id: role:6
  label: otherworld laborers
  assigned_to:
  - fig:6
  basis: The Riders of the Sidhe carry white bird wings for thatching and repeatedly
    attempt the work.
  evidence_refs:
  - ev:6
- id: role:7
  label: enigmatic worker
  assigned_to:
  - fig:7
  basis: The man performs the repeated action of feeding whole oak trees into a fire.
  evidence_refs:
  - ev:7
- id: role:8
  label: otherworld hosts
  assigned_to:
  - fig:8
  - fig:9
  basis: The man and woman are waiting in the palace, receive Cormac, and arrange
    hospitality.
  evidence_refs:
  - ev:9
  - ev:10
- id: role:9
  label: food-preparation figure
  assigned_to:
  - fig:10
  basis: The man enters carrying an axe, a log, and a pig after preparations for the
    guest are mentioned.
  evidence_refs:
  - ev:10
symbols:
- id: sym:1
  label: shining branch with nine red-gold apples
  literal_form: A shining branch carried on the stranger's shoulder, bearing nine
    apples of red gold and making a delightful sound.
  associated_figures:
  - fig:2
  - fig:1
  taxonomy_refs: []
  evidence_refs:
  - ev:1
  - ev:2
  - ev:3
- id: sym:2
  label: three requested gifts
  literal_form: Three gifts promised by Cormac and later claimed as Aille, Carpre
    Lifecar, and Ethne.
  associated_figures:
  - fig:1
  - fig:2
  - fig:3
  - fig:4
  - fig:5
  taxonomy_refs: []
  evidence_refs:
  - ev:2
  - ev:4
- id: sym:3
  label: mist boundary
  literal_form: A thick mist on the Plain of the Wall after which Cormac is alone
    on a great plain.
  associated_figures:
  - fig:1
  taxonomy_refs: []
  evidence_refs:
  - ev:5
- id: sym:4
  label: bronze-walled dun and silver house
  literal_form: A great dun with a bronze wall and a white-silver house partly thatched
    with white birds' wings.
  associated_figures:
  - fig:1
  - fig:6
  taxonomy_refs: []
  evidence_refs:
  - ev:5
  - ev:6
- id: sym:5
  label: unending thatching task
  literal_form: White birds' wings are placed as thatch, but wind carries them away
    again.
  associated_figures:
  - fig:6
  taxonomy_refs: []
  evidence_refs:
  - ev:6
- id: sym:6
  label: fire consuming oak trees
  literal_form: A fire fed with thick oak trees that burn out before the next tree
    is brought.
  associated_figures:
  - fig:7
  taxonomy_refs:
  - fire
  - tree
  evidence_refs:
  - ev:7
- id: sym:7
  label: shining well and five streams
  literal_form: A shining well with five streams flowing from it; armies drink from
    the streams in turn.
  associated_figures:
  - fig:1
  taxonomy_refs:
  - water
  evidence_refs:
  - ev:8
- id: sym:8
  label: purple hazels and salmon
  literal_form: Nine lasting purple hazels of Buan grow over the well, dropping nuts
    into the water where five salmon catch them.
  associated_figures: []
  taxonomy_refs:
  - tree
  - water
  evidence_refs:
  - ev:8
- id: sym:9
  label: self-heating bath
  literal_form: A bath with heated stones going in and out of the water of themselves.
  associated_figures:
  - fig:1
  - fig:8
  - fig:9
  taxonomy_refs:
  - water
  evidence_refs:
  - ev:9
- id: sym:10
  label: renewing pigs
  literal_form: Seven pigs; the pig killed and eaten one day is alive again the next
    day.
  associated_figures:
  - fig:8
  - fig:10
  taxonomy_refs: []
  evidence_refs:
  - ev:10
scenes:
- id: scene:1
  label: Cormac meets the armed stranger
  summary: Cormac is alone in Teamhair when a richly dressed armed stranger approaches
    with a shining branch bearing nine red-gold apples.
  figure_refs:
  - fig:1
  - fig:2
  symbol_refs:
  - sym:1
  evidence_refs:
  - ev:1
- id: scene:2
  label: Exchange of the branch for three gifts
  summary: The stranger describes his country and agrees to give Cormac the branch
    if Cormac will give him three requested gifts in return.
  figure_refs:
  - fig:1
  - fig:2
  symbol_refs:
  - sym:1
  - sym:2
  evidence_refs:
  - ev:2
- id: scene:3
  label: The branch induces sleep and removes sorrow
  summary: Cormac shakes the branch before his people; it puts them to sleep. Later
    he uses it to remove grief after family members are taken.
  figure_refs:
  - fig:1
  - fig:3
  - fig:4
  - fig:5
  symbol_refs:
  - sym:1
  evidence_refs:
  - ev:3
  - ev:4
- id: scene:4
  label: Three family members are taken
  summary: The stranger returns three times and takes Aille, Carpre Lifecar, and Ethne
    as the promised gifts.
  figure_refs:
  - fig:1
  - fig:2
  - fig:3
  - fig:4
  - fig:5
  symbol_refs:
  - sym:2
  evidence_refs:
  - ev:4
- id: scene:5
  label: Cormac enters the mist and sees impossible labors
  summary: Cormac pursues the stranger, is separated by a thick mist, and sees a bronze-walled
    dun, Riders of the Sidhe trying to thatch a silver house, and a man feeding oak
    trees into a fire.
  figure_refs:
  - fig:1
  - fig:6
  - fig:7
  symbol_refs:
  - sym:3
  - sym:4
  - sym:5
  - sym:6
  evidence_refs:
  - ev:5
  - ev:6
  - ev:7
- id: scene:6
  label: Cormac reaches the palace with well, hosts, bath, and renewing food
  summary: Cormac comes to a royal dun with a shining well, five streams, hazels,
    and salmon; inside the palace he is hosted, bathes, and hears of seven pigs that
    renew after being eaten.
  figure_refs:
  - fig:1
  - fig:8
  - fig:9
  - fig:10
  symbol_refs:
  - sym:7
  - sym:8
  - sym:9
  - sym:10
  evidence_refs:
  - ev:8
  - ev:9
  - ev:10
candidate_motifs:
- id: motif:1
  label: journey into an ageless otherworld
  taxonomy_refs:
  - afterlife_journey_map
  - mystical_quest
  basis: The stranger claims to come from a country without age or sorrow, and Cormac
    later crosses through mist into a marvelous plain with supernatural buildings,
    beings, and features.
  evidence_refs:
  - ev:2
  - ev:5
  - ev:8
  - ev:9
  confidence: medium
  cautions: The passage names the country as Manannan's country in the chapter framing,
    but the excerpt itself does not fully explain its cosmological status.
- id: motif:2
  label: magical object exchanged for later costly demands
  taxonomy_refs:
  - sacred_exchange
  basis: Cormac receives the sorrow-removing branch in exchange for three future gifts,
    which are later claimed as his daughter, son, and wife.
  evidence_refs:
  - ev:2
  - ev:4
  confidence: high
  cautions: The passage presents the exchange as agreed, not as theft.
- id: motif:3
  label: marvelous branch that removes grief and induces sleep
  taxonomy_refs: []
  basis: The branch's sound causes forgetfulness of trouble and tiredness, removes
    sorrow, and puts people to sleep when shaken.
  evidence_refs:
  - ev:1
  - ev:3
  - ev:4
  confidence: high
  cautions: No supplied taxonomy reference precisely names this object.
- id: motif:4
  label: threefold taking of family members
  taxonomy_refs: []
  basis: The stranger returns in order for Cormac's daughter, son, and wife as the
    three promised requests.
  evidence_refs:
  - ev:4
  confidence: high
  cautions: The passage does not state the reason for the threefold structure beyond
    the bargain.
- id: motif:5
  label: impossible or repetitive otherworld tasks
  taxonomy_refs: []
  basis: The Riders of the Sidhe repeatedly thatch a house but wind carries the thatch
    away; another figure feeds whole oak trees to a fire that consumes each before
    the next arrives.
  evidence_refs:
  - ev:6
  - ev:7
  confidence: medium
  cautions: Cormac says he thinks the scenes have meanings, but the passage segment
    does not provide their interpretations.
- id: motif:6
  label: regenerating feast animal
  taxonomy_refs:
  - death_rebirth
  - resurrection
  basis: The host says the pig killed and eaten today will be alive again tomorrow,
    allowing seven pigs to feed the whole world.
  evidence_refs:
  - ev:10
  confidence: medium
  cautions: The taxonomy references are approximate because the passage describes
    recurring animal renewal for food rather than human resurrection.
- id: motif:7
  label: sacred well with streams, hazels, nuts, and salmon
  taxonomy_refs:
  - wisdom
  basis: Cormac sees a shining well with five streams, nine lasting purple hazels
    dropping nuts, and five salmon catching them, accompanied by music-like stream
    sounds.
  evidence_refs:
  - ev:8
  confidence: low
  cautions: The passage does not explicitly say the well, hazels, nuts, or salmon
    confer wisdom; the taxonomy reference is therefore tentative.
comparison_claims: []
evidence:
- id: ev:1
  type: summary
  locator: lines 4258-4268
  quote_or_summary: Cormac, grandson of Conn and king of Teamhair, sees an armed grey-haired
    man with rich clothing and a shining branch bearing nine red-gold apples; the
    branch's sound makes people forget want, trouble, and tiredness.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:2
  type: summary
  locator: lines 4270-4283
  quote_or_summary: The stranger says he comes from a country of truth without age,
    withering, sadness, jealousy, envy, or pride; he gives Cormac the branch in return
    for three gifts Cormac promises to give.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:3
  type: summary
  locator: lines 4285-4291
  quote_or_summary: Cormac returns to the royal house, where people marvel at the
    branch; when he shakes it, it puts them all asleep until the same time the next
    day.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:4
  type: summary
  locator: lines 4293-4315
  quote_or_summary: The stranger returns after intervals and takes Aille, Carpre Lifecar,
    and Ethne; Cormac uses the branch to remove grief and sorrow among the people
    after the first two takings.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:5
  type: summary
  locator: lines 4317-4324
  quote_or_summary: Cormac follows after Ethne; on the Plain of the Wall a thick mist
    comes, and when it clears he is alone on a great plain, where he sees a great
    dun with a bronze wall and a white-silver house.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:6
  type: summary
  locator: lines 4324-4328
  quote_or_summary: A troop of Riders of the Sidhe carry white birds' wings for thatching,
    but whenever they put the thatch on, wind carries it away.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:7
  type: summary
  locator: lines 4330-4336
  quote_or_summary: Cormac sees a man kindling a fire with thick oak trees; each first
    tree is burned out by the time the man returns with a second, and Cormac remarks
    that he might find meaning in it if he understood it.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:8
  type: summary
  locator: lines 4338-4346
  quote_or_summary: Cormac enters another royal dun and sees a shining well with five
    streams, armies drinking in turn, nine lasting purple hazels of Buan dropping
    nuts, and five salmon catching them as husks float down the streams.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:9
  type: summary
  locator: lines 4348-4354
  quote_or_summary: In the palace Cormac finds a very tall man and woman in many-coloured
    clothing; the woman is described as exceptionally lovely with yellow hair and
    a golden helmet, and Cormac bathes in a bath with heated stones moving by themselves.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
- id: ev:10
  type: summary
  locator: lines 4355-4356 and following passage text in provided excerpt
  quote_or_summary: The woman calls for food for the guest; the man of the house says
    he has seven pigs that can feed the whole world because a pig killed and eaten
    today will be alive again tomorrow; another man enters with an axe, a log, and
    a pig.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summarized.
confidence:
  extraction: high
  motif_candidates: medium
  comparison_claims: uncertain
  notes: Extraction is based only on the supplied passage. Motif candidates are cautious
    where taxonomy labels are approximate. No comparison claims are made.
reviewer_status:
  status: needs_review
  reviewer: ''
  reviewed_at: ''
  notes: Machine-generated draft from OpenAI Batch; not human-reviewed.
extracted_by: openai_batch:gpt-5.5
extracted_at: '2026-04-28'
notes: |-
  The supplied passage locator says lines 4258-4356, but the provided excerpt continues through the hospitality and pig-renewal scene; evidence locators follow the supplied passage text and are approximate within that range.
  batch_run_id=motif-extraction-2026-04-28-high-priority
  custom_id=motif_extract:celtic-irish-gods-and-fighting-men-gregory-gutenberg__l4258-l4356
  passage_sha256=edcbeb3e3134eb2828227698d26404cc596a9b79a42c786f11496a2a905c6349