Comparative mythology corpus

batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l2744-l2820

batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l2744-l2820

---
record_id: batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l2744-l2820
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
passage_locator:
  label: 'CHAPTER III. THE GREAT BATTLE OF MAGH TUIREADH / CHAPTER IV. THE HIDDEN
    HOUSE OF LUGH / BOOK THREE: THE COMING OF THE GAEL. / CHAPTER I. THE LANDING;
    lines 2744-2820'
  start: '2744'
  end: '2820'
  translation: Gods and Fighting Men
  notes: Generated from OpenAI Batch run motif-extraction-2026-04-28-high-priority;
    human review required.
canonical_text:
  quote: '"I am the wind on the sea; / I am the wave of the sea;"'
  summary: The Sons of the Gael withdraw to nine waves from shore as Amergin directs.
    The Men of Dea raise an enchanted storm that scatters and wrecks ships, killing
    several sons of Miled and their companions. Amergin answers Donn's charge of treachery
    by speaking an enchantment over the winds and sea, after which the storm ceases.
    The survivors land at Inver Sceine, and Amergin is first to set foot on Ireland,
    where he recites a poem identifying himself with natural, martial, and knowledge-bearing
    forms.
  language: English
  quote_policy: quoted
literal_observations:
- id: obs:1
  text: The Sons of the Gael return to their ships, raise anchors, and move to the
    distance of nine waves from the shore at Amergin's instruction.
  category: action
  evidence_refs:
  - ev:1
- id: obs:2
  text: When the Gael have left the land, the Men of Dea use enchantments and spells
    to raise a great wind that scatters the ships.
  category: action
  evidence_refs:
  - ev:1
- id: obs:3
  text: Amergin and Arranan recognize that the storm is not natural.
  category: attribute
  evidence_refs:
  - ev:1
- id: obs:4
  text: Arranan climbs the mast to look around, is struck by a blast of wind, falls
    back into the ship, and dies immediately.
  category: sequence
  evidence_refs:
  - ev:2
- id: obs:5
  text: Donn's ship is separated by the storm, broken apart, and Donn and twenty-four
    men and women with him are drowned.
  category: sequence
  evidence_refs:
  - ev:2
- id: obs:6
  text: Ir dies in the same storm; his body is cast on shore and buried on an island
    called Sceilg Michill.
  category: sequence
  evidence_refs:
  - ev:2
- id: obs:7
  text: Heremon's ships are driven to the left of the island and he barely reaches
    land; Colpa of the Sword drowns while trying to land at the place later called
    Inver Colpa.
  category: sequence
  evidence_refs:
  - ev:3
- id: obs:8
  text: Five sons of Miled are destroyed by the enchanted storm, leaving Heber, Heremon,
    and Amergin.
  category: relationship
  evidence_refs:
  - ev:3
- id: obs:9
  text: Before being swept into the sea, Donn calls out that the knowledgeable men
    are acting treacherously by not putting down the wind; Amergin denies treachery.
  category: speech
  evidence_refs:
  - ev:4
- id: obs:10
  text: Amergin rises and speaks words together with an enchantment over the winds
    and sea, asking that those tossed in the sea may reach land and that the sons
    of Miled may find a place there.
  category: action
  evidence_refs:
  - ev:5
- id: obs:11
  text: Amergin's speech asks for gatherings, races, a king in Teamhair, possession
    by many kings, and approach to the noble woman, great Eriu.
  category: speech
  evidence_refs:
  - ev:5
- id: obs:12
  text: After Amergin speaks, the wind falls and the sea becomes quiet immediately.
  category: sequence
  evidence_refs:
  - ev:6
- id: obs:13
  text: The remaining sons of Miled and Sons of the Gael land at Inver Sceine.
  category: action
  evidence_refs:
  - ev:6
- id: obs:14
  text: Amergin is the first to put his foot on Ireland and then recites a poem of
    first-person identifications with sea, animals, plants, weapons, knowledge, fire,
    light, moon, and sun.
  category: sequence
  evidence_refs:
  - ev:7
figures:
- id: fig:1
  name_or_label: Sons of the Gael
  description: The collective group arriving by ship and attempting to land in Ireland.
  role_refs:
  - role:1
  evidence_refs:
  - ev:1
  - ev:6
- id: fig:2
  name_or_label: Amergin
  description: A son of Miled who directs the Gael, recognizes the unnatural storm,
    answers Donn, speaks an enchantment, and is first to set foot on Ireland.
  role_refs:
  - role:2
  - role:6
  - role:7
  evidence_refs:
  - ev:1
  - ev:4
  - ev:5
  - ev:6
  - ev:7
- id: fig:3
  name_or_label: Men of Dea
  description: The group that uses enchantments and spells to raise the wind against
    the ships of the Gael.
  role_refs:
  - role:3
  evidence_refs:
  - ev:1
  - ev:3
- id: fig:4
  name_or_label: Arranan, son of Miled
  description: A son of Miled who recognizes the storm as unnatural, climbs the mast,
    is blown down, and dies.
  role_refs:
  - role:4
  evidence_refs:
  - ev:1
  - ev:2
- id: fig:5
  name_or_label: Donn, son of Miled
  description: A son of Miled whose ship is broken by the storm; he accuses the knowledgeable
    men before being drowned with those aboard.
  role_refs:
  - role:4
  evidence_refs:
  - ev:2
  - ev:4
- id: fig:6
  name_or_label: Ir, son of Miled
  description: A son of Miled who dies in the storm and is buried on the island called
    Sceilg Michill.
  role_refs:
  - role:4
  evidence_refs:
  - ev:2
- id: fig:7
  name_or_label: Heremon
  description: A son of Miled whose ships are driven to the left of the island; he
    barely reaches land and remains among the three surviving sons listed.
  role_refs:
  - role:5
  evidence_refs:
  - ev:3
- id: fig:8
  name_or_label: Colpa of the Sword
  description: A son of Miled who drowns while trying to reach land at the place named
    Inver Colpa.
  role_refs:
  - role:4
  evidence_refs:
  - ev:3
- id: fig:9
  name_or_label: Heber
  description: One of the three sons of Miled left after the storm.
  role_refs:
  - role:5
  evidence_refs:
  - ev:3
- id: fig:10
  name_or_label: Eriu
  description: Named in Amergin's speech as the noble woman, great Eriu, to whom the
    Gael ask to come.
  role_refs:
  - role:8
  evidence_refs:
  - ev:5
roles:
- id: role:1
  label: arriving seaborne collective
  assigned_to:
  - fig:1
  basis: They move by ship from the shore, are scattered at sea, and later land at
    Inver Sceine.
  evidence_refs:
  - ev:1
  - ev:6
- id: role:2
  label: ritual speaker over wind and sea
  assigned_to:
  - fig:2
  basis: Amergin performs an enchantment with spoken words, after which the wind and
    sea quiet.
  evidence_refs:
  - ev:5
  - ev:6
- id: role:3
  label: opposing enchanters
  assigned_to:
  - fig:3
  basis: The Men of Dea raise the wind by enchantments and spells after the Gael leave
    land.
  evidence_refs:
  - ev:1
- id: role:4
  label: storm victims
  assigned_to:
  - fig:4
  - fig:5
  - fig:6
  - fig:8
  basis: Arranan, Donn, Ir, and Colpa are each described as dying in connection with
    the storm or attempted landing.
  evidence_refs:
  - ev:2
  - ev:3
- id: role:5
  label: surviving sons of Miled
  assigned_to:
  - fig:7
  - fig:9
  - fig:2
  basis: After five sons are destroyed, Heber, Heremon, and Amergin are named as the
    three left.
  evidence_refs:
  - ev:3
- id: role:6
  label: first lander
  assigned_to:
  - fig:2
  basis: Amergin is said to be the first to put his foot on land when the Gael reach
    Ireland.
  evidence_refs:
  - ev:7
- id: role:7
  label: knowledge-bearing poet or learned figure
  assigned_to:
  - fig:2
  basis: Amergin recognizes the storm as unnatural, answers the charge against the
    knowledgeable men, and speaks a poem naming knowledge and cosmic questions.
  evidence_refs:
  - ev:1
  - ev:4
  - ev:7
- id: role:8
  label: personified or named land figure
  assigned_to:
  - fig:10
  basis: Amergin's speech addresses the desired land through the figure named 'great
    Eriu.'
  evidence_refs:
  - ev:5
symbols:
- id: sym:1
  label: nine-wave distance
  literal_form: The ships move out to the length of nine waves from the shore.
  associated_figures:
  - fig:1
  - fig:2
  taxonomy_refs: []
  evidence_refs:
  - ev:1
- id: sym:2
  label: enchanted storm wind
  literal_form: A great wind raised by enchantments and spells scatters and wrecks
    the ships.
  associated_figures:
  - fig:3
  - fig:1
  taxonomy_refs: []
  evidence_refs:
  - ev:1
  - ev:2
  - ev:3
- id: sym:3
  label: sea and great waters
  literal_form: The sea tosses the ships; Amergin calls it the great wide food-giving
    sea and asks that those in it reach land.
  associated_figures:
  - fig:1
  - fig:2
  taxonomy_refs:
  - water
  evidence_refs:
  - ev:2
  - ev:5
  - ev:6
- id: sym:4
  label: ships and boats
  literal_form: The ships carry the Sons of the Gael, are scattered by the storm,
    and are asked in Amergin's speech to find a place in the land.
  associated_figures:
  - fig:1
  taxonomy_refs: []
  evidence_refs:
  - ev:1
  - ev:2
  - ev:5
- id: sym:5
  label: Ireland as Eriu
  literal_form: The land sought by the Gael is called 'the noble woman, great Eriu'
    in Amergin's speech.
  associated_figures:
  - fig:10
  - fig:2
  taxonomy_refs: []
  evidence_refs:
  - ev:5
- id: sym:6
  label: Teamhair kingship
  literal_form: Amergin's speech asks that there may be a king of their own in Teamhair
    and that the land may be the possession of many kings.
  associated_figures:
  - fig:2
  - fig:1
  taxonomy_refs: []
  evidence_refs:
  - ev:5
- id: sym:7
  label: fire in the head
  literal_form: Amergin's poem includes the phrase identifying with 'the god that
    puts fire in the head.'
  associated_figures:
  - fig:2
  taxonomy_refs:
  - fire
  evidence_refs:
  - ev:7
- id: sym:8
  label: first-person natural and martial forms
  literal_form: Amergin's poem names wind, wave, bull, eagle, sun-flash, plant, boar,
    salmon, lake, word of knowledge, and spear-head as first-person identifications.
  associated_figures:
  - fig:2
  taxonomy_refs:
  - water
  evidence_refs:
  - ev:7
scenes:
- id: scene:1
  label: Withdrawal to nine waves and enchanted attack
  summary: At Amergin's direction the Gael withdraw from shore to the distance of
    nine waves; the Men of Dea respond by raising a magical wind that scatters the
    ships.
  figure_refs:
  - fig:1
  - fig:2
  - fig:3
  symbol_refs:
  - sym:1
  - sym:2
  - sym:3
  - sym:4
  evidence_refs:
  - ev:1
- id: scene:2
  label: Deaths in the storm
  summary: The magical storm kills Arranan, Donn and those aboard his ship, Ir, and
    Colpa, while Heremon narrowly reaches land; only Heber, Heremon, and Amergin remain
    among the sons of Miled named as survivors.
  figure_refs:
  - fig:4
  - fig:5
  - fig:6
  - fig:7
  - fig:8
  - fig:9
  - fig:2
  symbol_refs:
  - sym:2
  - sym:3
  - sym:4
  evidence_refs:
  - ev:2
  - ev:3
- id: scene:3
  label: Amergin's counter-enchantment
  summary: Donn accuses the knowledgeable men of failing to stop the wind; Amergin
    denies treachery and speaks an enchantment asking sea-tossed people, ships, and
    the sons of Miled to reach and possess the land.
  figure_refs:
  - fig:2
  - fig:5
  - fig:1
  - fig:10
  symbol_refs:
  - sym:3
  - sym:4
  - sym:5
  - sym:6
  evidence_refs:
  - ev:4
  - ev:5
- id: scene:4
  label: Calmed sea and landing at Inver Sceine
  summary: After Amergin's speech, the wind and sea quiet immediately, and the survivors
    land at Inver Sceine.
  figure_refs:
  - fig:1
  - fig:2
  symbol_refs:
  - sym:2
  - sym:3
  evidence_refs:
  - ev:6
- id: scene:5
  label: Amergin's first footfall and identity poem
  summary: Amergin is the first to set foot on Ireland and recites a poem identifying
    himself with natural, animal, martial, fiery, celestial, and knowledge-bearing
    forms.
  figure_refs:
  - fig:2
  symbol_refs:
  - sym:3
  - sym:7
  - sym:8
  evidence_refs:
  - ev:7
candidate_motifs:
- id: motif:1
  label: liminal withdrawal from shore before landing
  taxonomy_refs:
  - departure
  - return
  basis: The Gael leave the land, move to the distance of nine waves from shore, and
    later return to land after the storm is calmed.
  evidence_refs:
  - ev:1
  - ev:6
  confidence: medium
  cautions: The passage states the action but does not explicitly explain the ritual
    or symbolic meaning of the nine-wave distance.
- id: motif:2
  label: magically raised storm as obstacle to arrival
  taxonomy_refs:
  - chaos
  basis: The Men of Dea use enchantments and spells to raise a wind that scatters
    and destroys the incoming ships.
  evidence_refs:
  - ev:1
  - ev:2
  - ev:3
  confidence: high
  cautions: The taxonomy link to chaos is functional rather than explicitly named
    in the passage.
- id: motif:3
  label: learned speech calms wind and sea
  taxonomy_refs:
  - wisdom
  basis: Amergin recognizes the storm as unnatural, speaks an enchantment over the
    winds and sea, and the wind and sea become quiet immediately.
  evidence_refs:
  - ev:1
  - ev:5
  - ev:6
  confidence: high
  cautions: The passage does not specify the technical nature of Amergin's enchantment
    beyond words spoken with it.
- id: motif:4
  label: fatal sea-crossing before settlement
  taxonomy_refs: []
  basis: Several sons of Miled and their companions die by drowning or storm during
    the attempted landing in Ireland.
  evidence_refs:
  - ev:2
  - ev:3
  confidence: medium
  cautions: The deaths are narrated as storm casualties, not as an explicit sacrifice
    or ordained trial.
- id: motif:5
  label: spoken claim to land and kingship
  taxonomy_refs:
  - royal_legitimacy
  basis: Amergin's speech asks for gatherings, races, a king in Teamhair, possession
    by many kings, and access to Eriu.
  evidence_refs:
  - ev:5
  confidence: high
  cautions: The passage presents the claim in prayer or enchantment form; later political
    fulfillment is outside this excerpt.
- id: motif:6
  label: threshold poem of cosmic self-identification
  taxonomy_refs:
  - wisdom
  basis: On first setting foot on Ireland, Amergin recites a poem of 'I am' identifications
    with sea, animals, plants, weaponry, fire, light, moon, sun, and knowledge.
  evidence_refs:
  - ev:7
  confidence: medium
  cautions: The language is poetic self-identification; the passage does not require
    a literal shapeshifting reading.
comparison_claims: []
evidence:
- id: ev:1
  type: summary
  locator: 2744-2752
  quote_or_summary: The Sons of the Gael move to nine waves from shore; the Men of
    Dea raise a great wind by enchantments and spells; Amergin and Arranan know it
    is not a natural storm.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summary used.
- id: ev:2
  type: summary
  locator: 2752-2763
  quote_or_summary: Arranan is blown from the mast and dies; Donn's ship is broken
    and all aboard drown; Ir also dies and is buried on Sceilg Michill.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summary used.
- id: ev:3
  type: summary
  locator: 2765-2774
  quote_or_summary: Heremon barely reaches land; Colpa drowns trying to land; five
    sons of Miled are destroyed by the storm, leaving Heber, Heremon, and Amergin.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summary used.
- id: ev:4
  type: quote
  locator: 2776-2780
  quote_or_summary: Donn says it is treachery not to put down the wind; Amergin replies,
    "There is no treachery."
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; short quote used.
- id: ev:5
  type: summary
  locator: 2780-2798
  quote_or_summary: Amergin rises and speaks with an enchantment over wind and sea,
    asking that those tossed in the food-giving sea reach land, that the ships and
    sons of Miled find a place there, and that the Gael have gatherings, races, a
    king in Teamhair, many kings' possession, and access to great Eriu.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summary used.
- id: ev:6
  type: summary
  locator: 2800-2804
  quote_or_summary: After Amergin speaks, the wind goes down and the sea becomes quiet
    at once; the survivors land at Inver Sceine.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; summary used.
- id: ev:7
  type: quote
  locator: 2806-2820
  quote_or_summary: 'Amergin is first to put his foot on Ireland and recites: "I am
    the wind on the sea; / I am the wave of the sea," continuing with identifications
    including bull, eagle, sun-flash, plant, boar, salmon, lake, word of knowledge,
    spear-head, fire, light, moon, and sun.'
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; short quote and summary used.
confidence:
  extraction: high
  motif_candidates: medium
  comparison_claims: uncertain
  notes: Literal extraction is based directly on the supplied passage. Motif labels
    use only available taxonomy where supported; several motifs are functional readings
    and require human review. No external comparison claims were made because the
    passage itself does not name a comparative target.
reviewer_status:
  status: needs_review
  reviewer: ''
  reviewed_at: ''
  notes: Machine-generated draft from OpenAI Batch; not human-reviewed.
extracted_by: openai_batch:gpt-5.5
extracted_at: '2026-04-28'
notes: |-
  Line subranges are approximate divisions within the supplied stable line range, based on the provided passage order.
  batch_run_id=motif-extraction-2026-04-28-high-priority
  custom_id=motif_extract:celtic-irish-gods-and-fighting-men-gregory-gutenberg__l2744-l2820
  passage_sha256=053ef491b7cba9acc9f611a7ff678e02dd5b092e30b0611c92e4b5767bbb9283