Comparative mythology corpus

batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l1089-l1182

batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l1089-l1182

---
record_id: batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l1089-l1182
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
passage_locator:
  label: 'CHAPTER I. THE FIGHT WITH THE FIRBOLGS / CHAPTER II. THE REIGN OF BRES /
    BOOK TWO: LUGH OF THE LONG HAND. / CHAPTER I. THE COMING OF LUGH; lines 1089-1182'
  start: '1089'
  end: '1182'
  translation: Gods and Fighting Men
  notes: Generated from OpenAI Batch run motif-extraction-2026-04-28-high-priority;
    human review required.
canonical_text:
  quote: ''
  summary: 'At Teamhair, Lugh seeks entry to Nuada''s feast and proves that he possesses
    many arts combined in one person. He wins at chess, matches Ogma''s strength with
    a great stone, moves the assembly with harp music, and is placed on Nuada''s throne
    for thirteen days to give counsel. The passage then recounts the background of
    Lugh''s birth: Balor of the Fomor lives in a glass tower in the sea, possesses
    a death-dealing eye caused by poisonous druidic smoke, hears a prophecy that his
    grandson will kill him, and confines his daughter Ethlinn in the tower with twelve
    women to prevent her contact with men.'
  language: English
  quote_policy: summarized
literal_observations:
- id: obs:1
  text: Nuada holds a great feast at Teamhair after returning to the kingship.
  category: setting
  evidence_refs:
  - ev:1
- id: obs:2
  text: Lugh identifies himself by parentage and fosterage at the door of Teamhair.
  category: speech
  evidence_refs:
  - ev:2
- id: obs:3
  text: The door-keeper says no one without an art may enter Teamhair.
  category: speech
  evidence_refs:
  - ev:3
- id: obs:4
  text: Lugh claims skill as carpenter, smith, champion, harper, poet and tale-teller,
    magician, physician, cup-bearer, and brass-worker.
  category: attribute
  evidence_refs:
  - ev:3
- id: obs:5
  text: The door-keeper refuses each single skill because Nuada's household already
    has someone who performs it.
  category: sequence
  evidence_refs:
  - ev:3
- id: obs:6
  text: Lugh asks whether the king has one person who can do all the arts he has named.
  category: speech
  evidence_refs:
  - ev:4
- id: obs:7
  text: The door-keeper reports that Lugh should be called Ildnach, the Master of
    all Arts.
  category: speech
  evidence_refs:
  - ev:4
- id: obs:8
  text: Nuada tests Lugh with chess-boards, and Lugh wins every game played.
  category: action
  evidence_refs:
  - ev:5
- id: obs:9
  text: After the chess test, Nuada allows Lugh into Teamhair.
  category: action
  evidence_refs:
  - ev:5
- id: obs:10
  text: Lugh sits in the seat of knowledge in the king's house.
  category: action
  evidence_refs:
  - ev:6
- id: obs:11
  text: Ogma hurls a very large flag-stone out of the house as a challenge to Lugh,
    and Lugh hurls it back into the middle of the house.
  category: action
  evidence_refs:
  - ev:6
- id: obs:12
  text: Lugh plays the harp so that the people laugh, cry, and finally sleep.
  category: action
  evidence_refs:
  - ev:7
- id: obs:13
  text: Nuada thinks Lugh's help may free the country from Fomor taxes and tyranny.
  category: relationship
  evidence_refs:
  - ev:8
- id: obs:14
  text: Nuada comes down from his throne and places Lugh on it for thirteen days so
    all may hear his advice.
  category: action
  evidence_refs:
  - ev:8
- id: obs:15
  text: Balor lives on the Island of the Tower of Glass and the Fomor threaten ships
    near it.
  category: setting
  evidence_refs:
  - ev:9
- id: obs:16
  text: The sons of Nemed attack the glass tower with Druid spells, the Fomor counter
    with spells, the tower vanishes, and a great wave sinks the ships.
  category: sequence
  evidence_refs:
  - ev:10
- id: obs:17
  text: Balor has a deadly power in one eye, so that no person can look at it and
    live.
  category: attribute
  evidence_refs:
  - ev:11
- id: obs:18
  text: Balor's eye gains its power when poisonous smoke from death-spells enters
    it through an open window.
  category: sequence
  evidence_refs:
  - ev:12
- id: obs:19
  text: Balor keeps the eye closed unless he wants to kill an enemy, and attendants
    lift the eyelid with an ivory ring.
  category: action
  evidence_refs:
  - ev:13
- id: obs:20
  text: A Druid foretells that Balor will be killed by his own grandson.
  category: speech
  evidence_refs:
  - ev:14
- id: obs:21
  text: Balor confines his daughter Ethlinn in the tower with twelve women guarding
    her, forbidding them to let her see or hear the name of a man.
  category: action
  evidence_refs:
  - ev:15
- id: obs:22
  text: Ethlinn grows beautiful in the tower and sometimes sees men in currachs or
    in dreams, but the women do not answer her questions about them.
  category: sequence
  evidence_refs:
  - ev:16
- id: obs:23
  text: Balor continues war, robbery, seizure of ships, and destructive raids into
    Ireland.
  category: action
  evidence_refs:
  - ev:17
figures:
- id: fig:1
  name_or_label: Nuada of the Silver Hand
  description: King at Teamhair who holds the feast, tests Lugh, admits him, and places
    him on the throne for thirteen days.
  role_refs:
  - role:1
  - role:2
  evidence_refs:
  - ev:1
  - ev:5
  - ev:8
- id: fig:2
  name_or_label: Lugh
  description: Young man at Teamhair's door; son of Cian of the Tuatha de Danaan and
    Ethlinn daughter of Balor; foster-son of Taillte and Echaid; claimant to many
    arts.
  role_refs:
  - role:3
  - role:4
  - role:5
  evidence_refs:
  - ev:2
  - ev:3
  - ev:4
  - ev:5
  - ev:6
  - ev:7
  - ev:8
- id: fig:3
  name_or_label: Gamal and Camel
  description: Two door-keepers at Teamhair, one of whom questions Lugh and reports
    him to Nuada.
  role_refs:
  - role:6
  evidence_refs:
  - ev:1
  - ev:3
  - ev:4
- id: fig:4
  name_or_label: Ogma
  description: Brother of Nuada and champion already in the household; he challenges
    Lugh by hurling a great flag-stone.
  role_refs:
  - role:7
  evidence_refs:
  - ev:3
  - ev:6
- id: fig:5
  name_or_label: Balor
  description: King of the Fomor, called of the Strong Blows and of the Evil Eye;
    lives on the Island of the Tower of Glass and confines Ethlinn after a prophecy.
  role_refs:
  - role:8
  - role:9
  - role:10
  evidence_refs:
  - ev:2
  - ev:9
  - ev:11
  - ev:12
  - ev:13
  - ev:14
  - ev:15
  - ev:17
- id: fig:6
  name_or_label: Ethlinn
  description: Daughter of Balor and mother of Lugh; confined in the tower and guarded
    by twelve women.
  role_refs:
  - role:11
  - role:12
  evidence_refs:
  - ev:2
  - ev:15
  - ev:16
- id: fig:7
  name_or_label: The Fomor
  description: Group associated with Balor who threaten ships, use Druid spells, and
    impose taxes and tyranny on the country.
  role_refs:
  - role:13
  evidence_refs:
  - ev:8
  - ev:9
  - ev:10
- id: fig:8
  name_or_label: Sons of Nemed
  description: Shipborne attackers who see and assault the tower of glass with Druid
    spells before their ships are sunk by a wave.
  role_refs:
  - role:14
  evidence_refs:
  - ev:10
- id: fig:9
  name_or_label: Unnamed Druid
  description: A Druid who foretells that Balor will die by his own grandson.
  role_refs:
  - role:15
  evidence_refs:
  - ev:14
- id: fig:10
  name_or_label: Twelve women guarding Ethlinn
  description: Women placed with Ethlinn to care for and guard her and to prevent
    her from seeing or hearing the name of a man.
  role_refs:
  - role:16
  evidence_refs:
  - ev:15
  - ev:16
roles:
- id: role:1
  label: king and host
  assigned_to:
  - fig:1
  basis: Nuada is back in kingship and holds a feast at Teamhair.
  evidence_refs:
  - ev:1
- id: role:2
  label: royal evaluator and temporary abdicator
  assigned_to:
  - fig:1
  basis: Nuada tests Lugh, admits him, and places him on the throne for thirteen days.
  evidence_refs:
  - ev:5
  - ev:8
- id: role:3
  label: master of many arts
  assigned_to:
  - fig:2
  basis: Lugh claims and demonstrates multiple arts, and the door-keeper calls him
    the Master of all Arts.
  evidence_refs:
  - ev:3
  - ev:4
  - ev:5
  - ev:6
  - ev:7
- id: role:4
  label: counsellor on the throne
  assigned_to:
  - fig:2
  basis: Lugh is placed on Nuada's throne so that all may listen to his advice.
  evidence_refs:
  - ev:8
- id: role:5
  label: possible liberating helper
  assigned_to:
  - fig:2
  basis: Nuada thinks Lugh's help may free the country from Fomor taxes and tyranny.
  evidence_refs:
  - ev:8
- id: role:6
  label: threshold guardian
  assigned_to:
  - fig:3
  basis: The door-keepers question Lugh and control entry into Teamhair.
  evidence_refs:
  - ev:1
  - ev:3
  - ev:4
- id: role:7
  label: champion challenger
  assigned_to:
  - fig:4
  basis: Ogma is named champion and hurls the flag-stone as a challenge to Lugh.
  evidence_refs:
  - ev:3
  - ev:6
- id: role:8
  label: Fomor king
  assigned_to:
  - fig:5
  basis: Balor is called King of the Fomor.
  evidence_refs:
  - ev:2
- id: role:9
  label: death-dealing eye bearer
  assigned_to:
  - fig:5
  basis: Balor has one eye with a power of death.
  evidence_refs:
  - ev:11
  - ev:13
- id: role:10
  label: prophecy-avoiding father
  assigned_to:
  - fig:5
  basis: After hearing the prophecy, Balor shuts Ethlinn in the tower.
  evidence_refs:
  - ev:14
  - ev:15
- id: role:11
  label: confined daughter
  assigned_to:
  - fig:6
  basis: Ethlinn is shut in the tower and guarded.
  evidence_refs:
  - ev:15
- id: role:12
  label: mother of Lugh
  assigned_to:
  - fig:6
  basis: Lugh identifies Ethlinn as his mother.
  evidence_refs:
  - ev:2
- id: role:13
  label: oppressive and hostile group
  assigned_to:
  - fig:7
  basis: The Fomor threaten ships and are associated with taxes and tyranny.
  evidence_refs:
  - ev:8
  - ev:9
  - ev:10
- id: role:14
  label: failed attackers of the tower
  assigned_to:
  - fig:8
  basis: The sons of Nemed attack the glass tower and perish when a wave sinks their
    ships.
  evidence_refs:
  - ev:10
- id: role:15
  label: prophet
  assigned_to:
  - fig:9
  basis: The Druid foretells Balor's death by his grandson.
  evidence_refs:
  - ev:14
- id: role:16
  label: female warders
  assigned_to:
  - fig:10
  basis: The twelve women are charged with guarding Ethlinn and restricting her knowledge
    of men.
  evidence_refs:
  - ev:15
  - ev:16
symbols:
- id: sym:1
  label: door of Teamhair
  literal_form: Door or threshold where Lugh is questioned before entering Nuada's
    feast.
  associated_figures:
  - fig:2
  - fig:3
  taxonomy_refs: []
  evidence_refs:
  - ev:1
  - ev:3
- id: sym:2
  label: chess-boards
  literal_form: Game boards used by Nuada to test Lugh.
  associated_figures:
  - fig:1
  - fig:2
  taxonomy_refs: []
  evidence_refs:
  - ev:5
- id: sym:3
  label: seat of knowledge
  literal_form: Seat in the king's house where Lugh sits after entering.
  associated_figures:
  - fig:2
  taxonomy_refs: []
  evidence_refs:
  - ev:6
- id: sym:4
  label: great flag-stone
  literal_form: Stone so heavy that it could hardly be moved by four times twenty
    yoke of oxen; hurled by Ogma and by Lugh.
  associated_figures:
  - fig:2
  - fig:4
  taxonomy_refs: []
  evidence_refs:
  - ev:6
- id: sym:5
  label: harp music
  literal_form: Harp performance that makes the assembly laugh, cry, and sleep.
  associated_figures:
  - fig:2
  taxonomy_refs: []
  evidence_refs:
  - ev:7
- id: sym:6
  label: throne
  literal_form: Nuada's throne, temporarily given to Lugh for thirteen days.
  associated_figures:
  - fig:1
  - fig:2
  taxonomy_refs: []
  evidence_refs:
  - ev:8
- id: sym:7
  label: tower of glass
  literal_form: Glass tower in the middle of the sea on Balor's island.
  associated_figures:
  - fig:5
  - fig:6
  - fig:8
  taxonomy_refs: []
  evidence_refs:
  - ev:9
  - ev:10
  - ev:15
- id: sym:8
  label: sea and great wave
  literal_form: Sea around the tower island and the wave that sinks the sons of Nemed's
    ships.
  associated_figures:
  - fig:7
  - fig:8
  taxonomy_refs:
  - water
  evidence_refs:
  - ev:9
  - ev:10
- id: sym:9
  label: evil eye
  literal_form: Balor's eye with the power of death.
  associated_figures:
  - fig:5
  taxonomy_refs: []
  evidence_refs:
  - ev:11
  - ev:12
  - ev:13
- id: sym:10
  label: poisonous spell-smoke
  literal_form: Smoke from death-spells that enters Balor's eye.
  associated_figures:
  - fig:5
  taxonomy_refs: []
  evidence_refs:
  - ev:12
- id: sym:11
  label: ivory ring
  literal_form: Ring used by Balor's attendants to lift his eyelid.
  associated_figures:
  - fig:5
  taxonomy_refs: []
  evidence_refs:
  - ev:13
- id: sym:12
  label: twelve women
  literal_form: Group of twelve women set to guard Ethlinn in the tower.
  associated_figures:
  - fig:6
  - fig:10
  taxonomy_refs: []
  evidence_refs:
  - ev:15
scenes:
- id: scene:1
  label: Lugh at the threshold of Teamhair
  summary: Lugh arrives at Nuada's feast and is questioned by a door-keeper about
    his identity and skills.
  figure_refs:
  - fig:1
  - fig:2
  - fig:3
  symbol_refs:
  - sym:1
  evidence_refs:
  - ev:1
  - ev:2
  - ev:3
- id: scene:2
  label: The test of the one man with all arts
  summary: After Lugh names many skills, he asks whether the king has any one person
    who can do them all; Nuada tests him with chess and admits him.
  figure_refs:
  - fig:1
  - fig:2
  - fig:3
  symbol_refs:
  - sym:2
  evidence_refs:
  - ev:4
  - ev:5
- id: scene:3
  label: Challenges and counsel in the king's house
  summary: Lugh sits in the seat of knowledge, answers Ogma's stone challenge, plays
    the harp, and is placed on Nuada's throne for thirteen days.
  figure_refs:
  - fig:1
  - fig:2
  - fig:4
  symbol_refs:
  - sym:3
  - sym:4
  - sym:5
  - sym:6
  evidence_refs:
  - ev:6
  - ev:7
  - ev:8
- id: scene:4
  label: The glass tower in the sea
  summary: Balor lives on an island tower of glass; the sons of Nemed attack it with
    spells, but a wave sinks their ships and the tower remains.
  figure_refs:
  - fig:5
  - fig:7
  - fig:8
  symbol_refs:
  - sym:7
  - sym:8
  evidence_refs:
  - ev:9
  - ev:10
- id: scene:5
  label: Origin and use of Balor's deadly eye
  summary: Poisonous spell-smoke enters Balor's eye, giving it deadly power; he keeps
    it shut except when killing an enemy.
  figure_refs:
  - fig:5
  symbol_refs:
  - sym:9
  - sym:10
  - sym:11
  evidence_refs:
  - ev:11
  - ev:12
  - ev:13
- id: scene:6
  label: The prophecy and Ethlinn's confinement
  summary: A Druid foretells that Balor will be killed by his grandson, so Balor confines
    Ethlinn in the tower under guard and restricts her contact with men.
  figure_refs:
  - fig:5
  - fig:6
  - fig:9
  - fig:10
  symbol_refs:
  - sym:7
  - sym:12
  evidence_refs:
  - ev:14
  - ev:15
  - ev:16
  - ev:17
candidate_motifs:
- id: motif:1
  label: arrival of the master of all arts
  taxonomy_refs:
  - culture_hero
  basis: Lugh gains entry by showing he combines many valued crafts and powers in
    one person and may help free the country from oppression.
  evidence_refs:
  - ev:3
  - ev:4
  - ev:5
  - ev:6
  - ev:7
  - ev:8
  confidence: high
  cautions: The passage presents Lugh as multi-skilled and potentially liberating,
    but the actual liberation is not narrated in this excerpt.
- id: motif:2
  label: threshold test before royal admission
  taxonomy_refs:
  - initiation
  basis: Lugh is stopped at the door, questioned about his qualifications, tested,
    and then admitted to the king's house.
  evidence_refs:
  - ev:1
  - ev:3
  - ev:4
  - ev:5
  confidence: medium
  cautions: The passage gives a formal admission test, but does not explicitly frame
    it as initiation.
- id: motif:3
  label: temporary transfer of royal seat for counsel
  taxonomy_refs:
  - royal_legitimacy
  - wisdom
  basis: Nuada places Lugh on his throne for thirteen days so the assembly may hear
    his advice.
  evidence_refs:
  - ev:8
  confidence: medium
  cautions: The episode is temporary and consultative rather than a full transfer
    of kingship.
- id: motif:4
  label: magical music controlling emotion and sleep
  taxonomy_refs: []
  basis: Lugh's harp-playing makes the assembly laugh, cry, and finally sleep.
  evidence_refs:
  - ev:7
  confidence: high
  cautions: No available taxonomy reference exactly matches this musical-control motif.
- id: motif:5
  label: death-dealing eye
  taxonomy_refs: []
  basis: Balor's eye can kill anyone who looks at it and is opened deliberately against
    enemies.
  evidence_refs:
  - ev:11
  - ev:13
  confidence: high
  cautions: No available taxonomy reference exactly matches the evil-eye motif.
- id: motif:6
  label: prophecy of death by descendant and preventive confinement
  taxonomy_refs:
  - divine_parent_child
  basis: A Druid foretells Balor's death by his grandson, after which Balor confines
    his only daughter to prevent contact with men.
  evidence_refs:
  - ev:14
  - ev:15
  confidence: medium
  cautions: 'The taxonomy reference is approximate: the passage involves kinship and
    prophecy, but the figures are not explicitly framed as a divine parent-child pair
    in this excerpt.'
- id: motif:7
  label: vanishing or enduring tower in the sea resisted by magic
  taxonomy_refs: []
  basis: The sons of Nemed attack a glass tower in the sea with Druid spells; it vanishes,
    a wave destroys them, and the tower remains.
  evidence_refs:
  - ev:10
  confidence: medium
  cautions: The passage says 'some say,' marking the account as a reported variant;
    no exact available taxonomy reference applies.
comparison_claims: []
evidence:
- id: ev:1
  type: summary
  locator: lines 1089-1094
  quote_or_summary: Nuada of the Silver Hand holds a great feast at Teamhair after
    returning to kingship; Gamal and Camel are named as door-keepers.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:2
  type: summary
  locator: lines 1094-1099
  quote_or_summary: Lugh identifies himself as son of Cian of the Tuatha de Danaan
    and Ethlinn daughter of Balor, and as foster-son of Taillte and Echaid.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:3
  type: summary
  locator: lines 1099-1116
  quote_or_summary: The door-keeper requires an art for entry; Lugh names arts including
    carpenter, smith, champion, harper, poet, tale-teller, magician, physician, cup-bearer,
    and brass-worker, but each is refused because the household already has one.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:4
  type: summary
  locator: lines 1117-1123
  quote_or_summary: Lugh asks whether the king has one man able to do all these things;
    the door-keeper reports him as Ildnach, the Master of all Arts.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:5
  type: summary
  locator: lines 1123-1128
  quote_or_summary: Nuada orders Lugh tested with chess-boards; Lugh wins every game,
    and Nuada permits him to enter Teamhair.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:6
  type: summary
  locator: lines 1130-1137
  quote_or_summary: Lugh enters and sits in the seat of knowledge; Ogma hurls a huge
    flag-stone outside as a challenge, and Lugh hurls it back into the king's house.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:7
  type: summary
  locator: lines 1137-1139
  quote_or_summary: Lugh plays the harp and makes the assembly laugh, cry, and then
    sleep with a sleepy tune.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:8
  type: summary
  locator: lines 1139-1145
  quote_or_summary: Nuada thinks Lugh's help may free the country from Fomor taxes
    and tyranny, and places Lugh on his throne for thirteen days so all may hear his
    advice.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:9
  type: summary
  locator: lines 1146-1152
  quote_or_summary: 'The birth story begins: Balor, also called of the Evil Eye, lives
    on the Island of the Tower of Glass, where the Fomor endanger and seize passing
    ships.'
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:10
  type: summary
  locator: lines 1152-1162
  quote_or_summary: Some say the sons of Nemed saw a glass tower in the sea, attacked
    it with Druid spells, were opposed by Fomor spells, and after the tower vanished
    a great wave sank all their ships; the tower remained as before.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:11
  type: summary
  locator: lines 1164-1167
  quote_or_summary: Balor is called of the Evil Eye because one eye has the power
    of death, so that no person can look at it and live.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:12
  type: summary
  locator: lines 1167-1172
  quote_or_summary: Balor's eye gains its power when he looks through an open window
    at his father's Druids making death-spells, and poisonous smoke rises into the
    eye.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:13
  type: summary
  locator: lines 1172-1175
  quote_or_summary: Balor keeps the eye closed except when he wants to kill an enemy,
    and attendants lift the eyelid with an ivory ring.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:14
  type: summary
  locator: lines 1176-1177
  quote_or_summary: A Druid foretells that Balor will die by his own grandson.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:15
  type: summary
  locator: lines 1177-1181
  quote_or_summary: Balor has one daughter, Ethlinn; after the prophecy he shuts her
    in the island tower with twelve women and orders that she not see or hear the
    name of a man.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:16
  type: summary
  locator: lines 1183-1188
  quote_or_summary: Ethlinn grows beautiful in the tower, sometimes sees men in currachs
    or dreams of a man, and the women give no answer when she speaks of it.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
- id: ev:17
  type: summary
  locator: lines 1190-1192
  quote_or_summary: Balor continues war and robbery, seizing ships and doing destruction
    in Ireland.
  source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
  rights_note: Public domain source; concise summary.
confidence:
  extraction: high
  motif_candidates: medium
  comparison_claims: uncertain
  notes: Extraction is based only on the supplied passage. Motif taxonomy assignments
    are conservative; several salient motifs have no exact available taxonomy reference.
    Some evidence locators extend slightly beyond the stated line end because the
    provided passage text includes the concluding Ethlinn and Balor paragraphs.
reviewer_status:
  status: needs_review
  reviewer: ''
  reviewed_at: ''
  notes: Machine-generated draft from OpenAI Batch; not human-reviewed.
extracted_by: openai_batch:gpt-5.5
extracted_at: '2026-04-28'
notes: |-
  No comparison claims were added because the passage itself does not explicitly support a cross-tradition comparison; the internal 'some say' variant about the sons of Nemed is treated as passage evidence rather than a comparative claim.
  batch_run_id=motif-extraction-2026-04-28-high-priority
  custom_id=motif_extract:celtic-irish-gods-and-fighting-men-gregory-gutenberg__l1089-l1182
  passage_sha256=54855aa751bcc4e73ce62365fbf60221bb5cc4774c0c3519cb9b4738e99fe021