batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l1089-l1182
---
record_id: batch.motif.celtic-irish-gods-and-fighting-men-gregory-gutenberg-l1089-l1182
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
passage_locator:
label: 'CHAPTER I. THE FIGHT WITH THE FIRBOLGS / CHAPTER II. THE REIGN OF BRES /
BOOK TWO: LUGH OF THE LONG HAND. / CHAPTER I. THE COMING OF LUGH; lines 1089-1182'
start: '1089'
end: '1182'
translation: Gods and Fighting Men
notes: Generated from OpenAI Batch run motif-extraction-2026-04-28-high-priority;
human review required.
canonical_text:
quote: ''
summary: 'At Teamhair, Lugh seeks entry to Nuada''s feast and proves that he possesses
many arts combined in one person. He wins at chess, matches Ogma''s strength with
a great stone, moves the assembly with harp music, and is placed on Nuada''s throne
for thirteen days to give counsel. The passage then recounts the background of
Lugh''s birth: Balor of the Fomor lives in a glass tower in the sea, possesses
a death-dealing eye caused by poisonous druidic smoke, hears a prophecy that his
grandson will kill him, and confines his daughter Ethlinn in the tower with twelve
women to prevent her contact with men.'
language: English
quote_policy: summarized
literal_observations:
- id: obs:1
text: Nuada holds a great feast at Teamhair after returning to the kingship.
category: setting
evidence_refs:
- ev:1
- id: obs:2
text: Lugh identifies himself by parentage and fosterage at the door of Teamhair.
category: speech
evidence_refs:
- ev:2
- id: obs:3
text: The door-keeper says no one without an art may enter Teamhair.
category: speech
evidence_refs:
- ev:3
- id: obs:4
text: Lugh claims skill as carpenter, smith, champion, harper, poet and tale-teller,
magician, physician, cup-bearer, and brass-worker.
category: attribute
evidence_refs:
- ev:3
- id: obs:5
text: The door-keeper refuses each single skill because Nuada's household already
has someone who performs it.
category: sequence
evidence_refs:
- ev:3
- id: obs:6
text: Lugh asks whether the king has one person who can do all the arts he has named.
category: speech
evidence_refs:
- ev:4
- id: obs:7
text: The door-keeper reports that Lugh should be called Ildnach, the Master of
all Arts.
category: speech
evidence_refs:
- ev:4
- id: obs:8
text: Nuada tests Lugh with chess-boards, and Lugh wins every game played.
category: action
evidence_refs:
- ev:5
- id: obs:9
text: After the chess test, Nuada allows Lugh into Teamhair.
category: action
evidence_refs:
- ev:5
- id: obs:10
text: Lugh sits in the seat of knowledge in the king's house.
category: action
evidence_refs:
- ev:6
- id: obs:11
text: Ogma hurls a very large flag-stone out of the house as a challenge to Lugh,
and Lugh hurls it back into the middle of the house.
category: action
evidence_refs:
- ev:6
- id: obs:12
text: Lugh plays the harp so that the people laugh, cry, and finally sleep.
category: action
evidence_refs:
- ev:7
- id: obs:13
text: Nuada thinks Lugh's help may free the country from Fomor taxes and tyranny.
category: relationship
evidence_refs:
- ev:8
- id: obs:14
text: Nuada comes down from his throne and places Lugh on it for thirteen days so
all may hear his advice.
category: action
evidence_refs:
- ev:8
- id: obs:15
text: Balor lives on the Island of the Tower of Glass and the Fomor threaten ships
near it.
category: setting
evidence_refs:
- ev:9
- id: obs:16
text: The sons of Nemed attack the glass tower with Druid spells, the Fomor counter
with spells, the tower vanishes, and a great wave sinks the ships.
category: sequence
evidence_refs:
- ev:10
- id: obs:17
text: Balor has a deadly power in one eye, so that no person can look at it and
live.
category: attribute
evidence_refs:
- ev:11
- id: obs:18
text: Balor's eye gains its power when poisonous smoke from death-spells enters
it through an open window.
category: sequence
evidence_refs:
- ev:12
- id: obs:19
text: Balor keeps the eye closed unless he wants to kill an enemy, and attendants
lift the eyelid with an ivory ring.
category: action
evidence_refs:
- ev:13
- id: obs:20
text: A Druid foretells that Balor will be killed by his own grandson.
category: speech
evidence_refs:
- ev:14
- id: obs:21
text: Balor confines his daughter Ethlinn in the tower with twelve women guarding
her, forbidding them to let her see or hear the name of a man.
category: action
evidence_refs:
- ev:15
- id: obs:22
text: Ethlinn grows beautiful in the tower and sometimes sees men in currachs or
in dreams, but the women do not answer her questions about them.
category: sequence
evidence_refs:
- ev:16
- id: obs:23
text: Balor continues war, robbery, seizure of ships, and destructive raids into
Ireland.
category: action
evidence_refs:
- ev:17
figures:
- id: fig:1
name_or_label: Nuada of the Silver Hand
description: King at Teamhair who holds the feast, tests Lugh, admits him, and places
him on the throne for thirteen days.
role_refs:
- role:1
- role:2
evidence_refs:
- ev:1
- ev:5
- ev:8
- id: fig:2
name_or_label: Lugh
description: Young man at Teamhair's door; son of Cian of the Tuatha de Danaan and
Ethlinn daughter of Balor; foster-son of Taillte and Echaid; claimant to many
arts.
role_refs:
- role:3
- role:4
- role:5
evidence_refs:
- ev:2
- ev:3
- ev:4
- ev:5
- ev:6
- ev:7
- ev:8
- id: fig:3
name_or_label: Gamal and Camel
description: Two door-keepers at Teamhair, one of whom questions Lugh and reports
him to Nuada.
role_refs:
- role:6
evidence_refs:
- ev:1
- ev:3
- ev:4
- id: fig:4
name_or_label: Ogma
description: Brother of Nuada and champion already in the household; he challenges
Lugh by hurling a great flag-stone.
role_refs:
- role:7
evidence_refs:
- ev:3
- ev:6
- id: fig:5
name_or_label: Balor
description: King of the Fomor, called of the Strong Blows and of the Evil Eye;
lives on the Island of the Tower of Glass and confines Ethlinn after a prophecy.
role_refs:
- role:8
- role:9
- role:10
evidence_refs:
- ev:2
- ev:9
- ev:11
- ev:12
- ev:13
- ev:14
- ev:15
- ev:17
- id: fig:6
name_or_label: Ethlinn
description: Daughter of Balor and mother of Lugh; confined in the tower and guarded
by twelve women.
role_refs:
- role:11
- role:12
evidence_refs:
- ev:2
- ev:15
- ev:16
- id: fig:7
name_or_label: The Fomor
description: Group associated with Balor who threaten ships, use Druid spells, and
impose taxes and tyranny on the country.
role_refs:
- role:13
evidence_refs:
- ev:8
- ev:9
- ev:10
- id: fig:8
name_or_label: Sons of Nemed
description: Shipborne attackers who see and assault the tower of glass with Druid
spells before their ships are sunk by a wave.
role_refs:
- role:14
evidence_refs:
- ev:10
- id: fig:9
name_or_label: Unnamed Druid
description: A Druid who foretells that Balor will die by his own grandson.
role_refs:
- role:15
evidence_refs:
- ev:14
- id: fig:10
name_or_label: Twelve women guarding Ethlinn
description: Women placed with Ethlinn to care for and guard her and to prevent
her from seeing or hearing the name of a man.
role_refs:
- role:16
evidence_refs:
- ev:15
- ev:16
roles:
- id: role:1
label: king and host
assigned_to:
- fig:1
basis: Nuada is back in kingship and holds a feast at Teamhair.
evidence_refs:
- ev:1
- id: role:2
label: royal evaluator and temporary abdicator
assigned_to:
- fig:1
basis: Nuada tests Lugh, admits him, and places him on the throne for thirteen days.
evidence_refs:
- ev:5
- ev:8
- id: role:3
label: master of many arts
assigned_to:
- fig:2
basis: Lugh claims and demonstrates multiple arts, and the door-keeper calls him
the Master of all Arts.
evidence_refs:
- ev:3
- ev:4
- ev:5
- ev:6
- ev:7
- id: role:4
label: counsellor on the throne
assigned_to:
- fig:2
basis: Lugh is placed on Nuada's throne so that all may listen to his advice.
evidence_refs:
- ev:8
- id: role:5
label: possible liberating helper
assigned_to:
- fig:2
basis: Nuada thinks Lugh's help may free the country from Fomor taxes and tyranny.
evidence_refs:
- ev:8
- id: role:6
label: threshold guardian
assigned_to:
- fig:3
basis: The door-keepers question Lugh and control entry into Teamhair.
evidence_refs:
- ev:1
- ev:3
- ev:4
- id: role:7
label: champion challenger
assigned_to:
- fig:4
basis: Ogma is named champion and hurls the flag-stone as a challenge to Lugh.
evidence_refs:
- ev:3
- ev:6
- id: role:8
label: Fomor king
assigned_to:
- fig:5
basis: Balor is called King of the Fomor.
evidence_refs:
- ev:2
- id: role:9
label: death-dealing eye bearer
assigned_to:
- fig:5
basis: Balor has one eye with a power of death.
evidence_refs:
- ev:11
- ev:13
- id: role:10
label: prophecy-avoiding father
assigned_to:
- fig:5
basis: After hearing the prophecy, Balor shuts Ethlinn in the tower.
evidence_refs:
- ev:14
- ev:15
- id: role:11
label: confined daughter
assigned_to:
- fig:6
basis: Ethlinn is shut in the tower and guarded.
evidence_refs:
- ev:15
- id: role:12
label: mother of Lugh
assigned_to:
- fig:6
basis: Lugh identifies Ethlinn as his mother.
evidence_refs:
- ev:2
- id: role:13
label: oppressive and hostile group
assigned_to:
- fig:7
basis: The Fomor threaten ships and are associated with taxes and tyranny.
evidence_refs:
- ev:8
- ev:9
- ev:10
- id: role:14
label: failed attackers of the tower
assigned_to:
- fig:8
basis: The sons of Nemed attack the glass tower and perish when a wave sinks their
ships.
evidence_refs:
- ev:10
- id: role:15
label: prophet
assigned_to:
- fig:9
basis: The Druid foretells Balor's death by his grandson.
evidence_refs:
- ev:14
- id: role:16
label: female warders
assigned_to:
- fig:10
basis: The twelve women are charged with guarding Ethlinn and restricting her knowledge
of men.
evidence_refs:
- ev:15
- ev:16
symbols:
- id: sym:1
label: door of Teamhair
literal_form: Door or threshold where Lugh is questioned before entering Nuada's
feast.
associated_figures:
- fig:2
- fig:3
taxonomy_refs: []
evidence_refs:
- ev:1
- ev:3
- id: sym:2
label: chess-boards
literal_form: Game boards used by Nuada to test Lugh.
associated_figures:
- fig:1
- fig:2
taxonomy_refs: []
evidence_refs:
- ev:5
- id: sym:3
label: seat of knowledge
literal_form: Seat in the king's house where Lugh sits after entering.
associated_figures:
- fig:2
taxonomy_refs: []
evidence_refs:
- ev:6
- id: sym:4
label: great flag-stone
literal_form: Stone so heavy that it could hardly be moved by four times twenty
yoke of oxen; hurled by Ogma and by Lugh.
associated_figures:
- fig:2
- fig:4
taxonomy_refs: []
evidence_refs:
- ev:6
- id: sym:5
label: harp music
literal_form: Harp performance that makes the assembly laugh, cry, and sleep.
associated_figures:
- fig:2
taxonomy_refs: []
evidence_refs:
- ev:7
- id: sym:6
label: throne
literal_form: Nuada's throne, temporarily given to Lugh for thirteen days.
associated_figures:
- fig:1
- fig:2
taxonomy_refs: []
evidence_refs:
- ev:8
- id: sym:7
label: tower of glass
literal_form: Glass tower in the middle of the sea on Balor's island.
associated_figures:
- fig:5
- fig:6
- fig:8
taxonomy_refs: []
evidence_refs:
- ev:9
- ev:10
- ev:15
- id: sym:8
label: sea and great wave
literal_form: Sea around the tower island and the wave that sinks the sons of Nemed's
ships.
associated_figures:
- fig:7
- fig:8
taxonomy_refs:
- water
evidence_refs:
- ev:9
- ev:10
- id: sym:9
label: evil eye
literal_form: Balor's eye with the power of death.
associated_figures:
- fig:5
taxonomy_refs: []
evidence_refs:
- ev:11
- ev:12
- ev:13
- id: sym:10
label: poisonous spell-smoke
literal_form: Smoke from death-spells that enters Balor's eye.
associated_figures:
- fig:5
taxonomy_refs: []
evidence_refs:
- ev:12
- id: sym:11
label: ivory ring
literal_form: Ring used by Balor's attendants to lift his eyelid.
associated_figures:
- fig:5
taxonomy_refs: []
evidence_refs:
- ev:13
- id: sym:12
label: twelve women
literal_form: Group of twelve women set to guard Ethlinn in the tower.
associated_figures:
- fig:6
- fig:10
taxonomy_refs: []
evidence_refs:
- ev:15
scenes:
- id: scene:1
label: Lugh at the threshold of Teamhair
summary: Lugh arrives at Nuada's feast and is questioned by a door-keeper about
his identity and skills.
figure_refs:
- fig:1
- fig:2
- fig:3
symbol_refs:
- sym:1
evidence_refs:
- ev:1
- ev:2
- ev:3
- id: scene:2
label: The test of the one man with all arts
summary: After Lugh names many skills, he asks whether the king has any one person
who can do them all; Nuada tests him with chess and admits him.
figure_refs:
- fig:1
- fig:2
- fig:3
symbol_refs:
- sym:2
evidence_refs:
- ev:4
- ev:5
- id: scene:3
label: Challenges and counsel in the king's house
summary: Lugh sits in the seat of knowledge, answers Ogma's stone challenge, plays
the harp, and is placed on Nuada's throne for thirteen days.
figure_refs:
- fig:1
- fig:2
- fig:4
symbol_refs:
- sym:3
- sym:4
- sym:5
- sym:6
evidence_refs:
- ev:6
- ev:7
- ev:8
- id: scene:4
label: The glass tower in the sea
summary: Balor lives on an island tower of glass; the sons of Nemed attack it with
spells, but a wave sinks their ships and the tower remains.
figure_refs:
- fig:5
- fig:7
- fig:8
symbol_refs:
- sym:7
- sym:8
evidence_refs:
- ev:9
- ev:10
- id: scene:5
label: Origin and use of Balor's deadly eye
summary: Poisonous spell-smoke enters Balor's eye, giving it deadly power; he keeps
it shut except when killing an enemy.
figure_refs:
- fig:5
symbol_refs:
- sym:9
- sym:10
- sym:11
evidence_refs:
- ev:11
- ev:12
- ev:13
- id: scene:6
label: The prophecy and Ethlinn's confinement
summary: A Druid foretells that Balor will be killed by his grandson, so Balor confines
Ethlinn in the tower under guard and restricts her contact with men.
figure_refs:
- fig:5
- fig:6
- fig:9
- fig:10
symbol_refs:
- sym:7
- sym:12
evidence_refs:
- ev:14
- ev:15
- ev:16
- ev:17
candidate_motifs:
- id: motif:1
label: arrival of the master of all arts
taxonomy_refs:
- culture_hero
basis: Lugh gains entry by showing he combines many valued crafts and powers in
one person and may help free the country from oppression.
evidence_refs:
- ev:3
- ev:4
- ev:5
- ev:6
- ev:7
- ev:8
confidence: high
cautions: The passage presents Lugh as multi-skilled and potentially liberating,
but the actual liberation is not narrated in this excerpt.
- id: motif:2
label: threshold test before royal admission
taxonomy_refs:
- initiation
basis: Lugh is stopped at the door, questioned about his qualifications, tested,
and then admitted to the king's house.
evidence_refs:
- ev:1
- ev:3
- ev:4
- ev:5
confidence: medium
cautions: The passage gives a formal admission test, but does not explicitly frame
it as initiation.
- id: motif:3
label: temporary transfer of royal seat for counsel
taxonomy_refs:
- royal_legitimacy
- wisdom
basis: Nuada places Lugh on his throne for thirteen days so the assembly may hear
his advice.
evidence_refs:
- ev:8
confidence: medium
cautions: The episode is temporary and consultative rather than a full transfer
of kingship.
- id: motif:4
label: magical music controlling emotion and sleep
taxonomy_refs: []
basis: Lugh's harp-playing makes the assembly laugh, cry, and finally sleep.
evidence_refs:
- ev:7
confidence: high
cautions: No available taxonomy reference exactly matches this musical-control motif.
- id: motif:5
label: death-dealing eye
taxonomy_refs: []
basis: Balor's eye can kill anyone who looks at it and is opened deliberately against
enemies.
evidence_refs:
- ev:11
- ev:13
confidence: high
cautions: No available taxonomy reference exactly matches the evil-eye motif.
- id: motif:6
label: prophecy of death by descendant and preventive confinement
taxonomy_refs:
- divine_parent_child
basis: A Druid foretells Balor's death by his grandson, after which Balor confines
his only daughter to prevent contact with men.
evidence_refs:
- ev:14
- ev:15
confidence: medium
cautions: 'The taxonomy reference is approximate: the passage involves kinship and
prophecy, but the figures are not explicitly framed as a divine parent-child pair
in this excerpt.'
- id: motif:7
label: vanishing or enduring tower in the sea resisted by magic
taxonomy_refs: []
basis: The sons of Nemed attack a glass tower in the sea with Druid spells; it vanishes,
a wave destroys them, and the tower remains.
evidence_refs:
- ev:10
confidence: medium
cautions: The passage says 'some say,' marking the account as a reported variant;
no exact available taxonomy reference applies.
comparison_claims: []
evidence:
- id: ev:1
type: summary
locator: lines 1089-1094
quote_or_summary: Nuada of the Silver Hand holds a great feast at Teamhair after
returning to kingship; Gamal and Camel are named as door-keepers.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:2
type: summary
locator: lines 1094-1099
quote_or_summary: Lugh identifies himself as son of Cian of the Tuatha de Danaan
and Ethlinn daughter of Balor, and as foster-son of Taillte and Echaid.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:3
type: summary
locator: lines 1099-1116
quote_or_summary: The door-keeper requires an art for entry; Lugh names arts including
carpenter, smith, champion, harper, poet, tale-teller, magician, physician, cup-bearer,
and brass-worker, but each is refused because the household already has one.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:4
type: summary
locator: lines 1117-1123
quote_or_summary: Lugh asks whether the king has one man able to do all these things;
the door-keeper reports him as Ildnach, the Master of all Arts.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:5
type: summary
locator: lines 1123-1128
quote_or_summary: Nuada orders Lugh tested with chess-boards; Lugh wins every game,
and Nuada permits him to enter Teamhair.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:6
type: summary
locator: lines 1130-1137
quote_or_summary: Lugh enters and sits in the seat of knowledge; Ogma hurls a huge
flag-stone outside as a challenge, and Lugh hurls it back into the king's house.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:7
type: summary
locator: lines 1137-1139
quote_or_summary: Lugh plays the harp and makes the assembly laugh, cry, and then
sleep with a sleepy tune.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:8
type: summary
locator: lines 1139-1145
quote_or_summary: Nuada thinks Lugh's help may free the country from Fomor taxes
and tyranny, and places Lugh on his throne for thirteen days so all may hear his
advice.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:9
type: summary
locator: lines 1146-1152
quote_or_summary: 'The birth story begins: Balor, also called of the Evil Eye, lives
on the Island of the Tower of Glass, where the Fomor endanger and seize passing
ships.'
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:10
type: summary
locator: lines 1152-1162
quote_or_summary: Some say the sons of Nemed saw a glass tower in the sea, attacked
it with Druid spells, were opposed by Fomor spells, and after the tower vanished
a great wave sank all their ships; the tower remained as before.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:11
type: summary
locator: lines 1164-1167
quote_or_summary: Balor is called of the Evil Eye because one eye has the power
of death, so that no person can look at it and live.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:12
type: summary
locator: lines 1167-1172
quote_or_summary: Balor's eye gains its power when he looks through an open window
at his father's Druids making death-spells, and poisonous smoke rises into the
eye.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:13
type: summary
locator: lines 1172-1175
quote_or_summary: Balor keeps the eye closed except when he wants to kill an enemy,
and attendants lift the eyelid with an ivory ring.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:14
type: summary
locator: lines 1176-1177
quote_or_summary: A Druid foretells that Balor will die by his own grandson.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:15
type: summary
locator: lines 1177-1181
quote_or_summary: Balor has one daughter, Ethlinn; after the prophecy he shuts her
in the island tower with twelve women and orders that she not see or hear the
name of a man.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:16
type: summary
locator: lines 1183-1188
quote_or_summary: Ethlinn grows beautiful in the tower, sometimes sees men in currachs
or dreams of a man, and the women give no answer when she speaks of it.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
- id: ev:17
type: summary
locator: lines 1190-1192
quote_or_summary: Balor continues war and robbery, seizing ships and doing destruction
in Ireland.
source_text_path: texts/public-domain/celtic-irish/project-gutenberg/gods-and-fighting-men-gregory.md
rights_note: Public domain source; concise summary.
confidence:
extraction: high
motif_candidates: medium
comparison_claims: uncertain
notes: Extraction is based only on the supplied passage. Motif taxonomy assignments
are conservative; several salient motifs have no exact available taxonomy reference.
Some evidence locators extend slightly beyond the stated line end because the
provided passage text includes the concluding Ethlinn and Balor paragraphs.
reviewer_status:
status: needs_review
reviewer: ''
reviewed_at: ''
notes: Machine-generated draft from OpenAI Batch; not human-reviewed.
extracted_by: openai_batch:gpt-5.5
extracted_at: '2026-04-28'
notes: |-
No comparison claims were added because the passage itself does not explicitly support a cross-tradition comparison; the internal 'some say' variant about the sons of Nemed is treated as passage evidence rather than a comparative claim.
batch_run_id=motif-extraction-2026-04-28-high-priority
custom_id=motif_extract:celtic-irish-gods-and-fighting-men-gregory-gutenberg__l1089-l1182
passage_sha256=54855aa751bcc4e73ce62365fbf60221bb5cc4774c0c3519cb9b4738e99fe021